As part of the Casual Games brief of our Introduction to Games Design module, I have been tasked with creating my own casual game. Having given this some thought, my proposal for a casual game is a “virtual pet battle” game, in which the player is tasked with the raising of a pet, much in the style of a “Tamagotchi”. The aim of the game is to level the pet up by battling other creatures, but this is supplemented by taking proper care of the pet. This can be done by means of feeding the pet, putting the pet to sleep, playing with the pet and other caring tasks.
The game would be very simple, as it is controlled only by the mouse. The user is able to perform actions by clicking on the corresponding buttons. The game doesn’t have a story and the barrier of entry is relatively small, which means that anyone can jump in and play. I think that this is important given the target market for this kind of game would most likely be children.