Category Archives: 3D Realisation

3D Realisation – Issue with TGA Bitmaps

Whilst working with 3DS Max, I came across an issue with using Targa (TGA) bitmaps as materials. When I applied these images to my model, they appeared to be very washed out and incredibly bright. After I did a little … Continue reading

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3D Realisation – Street Project – Building Proposal

Street Project – Building Proposal – David Smith – Year 1 BA (Hons) Games Design   Building Type An amusement arcade. Aimed at gamers and passing tourists. 3 storey building. Only ground floor is used by the business. Flat roof … Continue reading

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3D Realisation – Topology

Topology is defined as “the study of geometrical properties and spatial relations unaffected by the continuous change of shape or size of figures”. By definition, this is obviously a very important thing to consider when working with 3D models, as it … Continue reading

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3D Realisation – Modelling a Random Object

To start off the second semester tasks within 3D Realisation, we were tasked with modelling an object at random. To select the object that we would be modelling, we would draw cards which corresponded with a given model. The object … Continue reading

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3D Realisation – Unwrapping Models

Unwrapping a 3D model is the process of taking a model and translating it from 3D space to 2D space. The easiest way to visualise this process is to think of holding the object in your hand and cutting a … Continue reading

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Introduction to Games Design – Group Brief – “Alaskan Secret”

As part of the Introduction to Games Design module, we have been given a brief to design a game in a group. At the beginning of today’s session, we were put into groups. My group consists of Phil Maclennan, Jason … Continue reading

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3D Realisation – Introduction to 3DS Max

During today’s session (13th November 2013), we were introduced to 3DS Max. 3DS Max is an industry standard within the games industry for the creating of 3D models. First of all, we were introduced to what exactly makes up a … Continue reading

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