All works by David J E Smith (Sanctuary Games) (unless specifically stated) are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
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Tag Archives: 3D Realisation
Whilst working with 3DS Max, I came across an issue with using Targa (TGA) bitmaps as materials. When I applied these images to my model, they appeared to be very washed out and incredibly bright. After I did a little … Continue reading
Street Project – Building Proposal – David Smith – Year 1 BA (Hons) Games Design Building Type An amusement arcade. Aimed at gamers and passing tourists. 3 storey building. Only ground floor is used by the business. Flat roof … Continue reading
During today’s session (13th November 2013), we were introduced to 3DS Max. 3DS Max is an industry standard within the games industry for the creating of 3D models. First of all, we were introduced to what exactly makes up a … Continue reading
Following on directly from my research into 3D artists, I have decided to look further into the work of Isaiah Sherman. The reason I have picked Isaiah is because I was very interested in the fantasy style stuff that he … Continue reading
Having picked my focus for this particular module, I took to looking for some inspiration. It didn’t take me long to find what I was looking for. I am very much into Role Playing Games and in particular, I am … Continue reading
During our 3D Realisation session today, we discussed the research on different 3D Artists that we undertook. As a result of being unable to make a decision between Environments and Items/Props, I rolled a dice to decide and came up … Continue reading