All works by David J E Smith (Sanctuary Games) (unless specifically stated) are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
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Tag Archives: 3D
Topology is defined as “the study of geometrical properties and spatial relations unaffected by the continuous change of shape or size of figures”. By definition, this is obviously a very important thing to consider when working with 3D models, as it … Continue reading
To start off the second semester tasks within 3D Realisation, we were tasked with modelling an object at random. To select the object that we would be modelling, we would draw cards which corresponded with a given model. The object … Continue reading
Unwrapping a 3D model is the process of taking a model and translating it from 3D space to 2D space. The easiest way to visualise this process is to think of holding the object in your hand and cutting a … Continue reading
As part of the Introduction to Games Design module, we have been given a brief to design a game in a group. At the beginning of today’s session, we were put into groups. My group consists of Phil Maclennan, Jason … Continue reading
During our Creative Futures session on the 4th November 2013, we were introduced to a piece of software called SketchUp. This is a fairly basic 3D tool which is useful for the planning phase of building in 3D. Below, you … Continue reading
Following on directly from my research into 3D artists, I have decided to look further into the work of Isaiah Sherman. The reason I have picked Isaiah is because I was very interested in the fantasy style stuff that he … Continue reading