All works by David J E Smith (Sanctuary Games) (unless specifically stated) are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
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Tag Archives: 3DS Max
Whilst working with 3DS Max, I came across an issue with using Targa (TGA) bitmaps as materials. When I applied these images to my model, they appeared to be very washed out and incredibly bright. After I did a little … Continue reading
Street Project – Building Proposal – David Smith – Year 1 BA (Hons) Games Design Building Type An amusement arcade. Aimed at gamers and passing tourists. 3 storey building. Only ground floor is used by the business. Flat roof … Continue reading
To start off the second semester tasks within 3D Realisation, we were tasked with modelling an object at random. To select the object that we would be modelling, we would draw cards which corresponded with a given model. The object … Continue reading
Unwrapping a 3D model is the process of taking a model and translating it from 3D space to 2D space. The easiest way to visualise this process is to think of holding the object in your hand and cutting a … Continue reading