All works by David J E Smith (Sanctuary Games) (unless specifically stated) are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
This is me!
Tags3D 3D Modeling 3D Modelling 3D Realisation 3DS Max ActionScript 3 Alaskan Secret Analysis Art Brands Casual game Casual Games CATS CATS Logbook Characters Colouring Creative Futures Creativity Critical Perspectives Design Discussion Drawing Dungeons and Dragons Environments Feminism Ferens Art Gallery Flash Games Games Design Gaming Group Work GUI Hull Icons of Gaming Identities Idents Items Jane McGonigal Logos Mascots Metroid MMORPG Modernism Nintendo Norse Mythology Online Presence Paintings Pareidolia Photography Photoshop Platform Expo Primitive Shapes Product design Proposal Props Ragnarok Raster graphics Research Role-playing game Sega Semiotics Shapes Sherry Turkle Shoot 'em up SketchUp The People of Gaming Thoughts from Dave Typography UDK Vector graphics Video Games Virtual Revolution Visits Wii Wii U
Follow me on TwitterMy Tweets
Tag Archives: Games Design
Character Design is clearly a very important skill in a Games Designer’s toolkit. Characters in games drive the story, whether for good or for bad. This makes designing a good character of paramount importance. We spent a session discussing this … Continue reading
I was fortunate enough to take part in the Global Game Jam event which took place in Hull on the 24th to the 26th January 2014. This was to be my very first ever jam. As such, going into the … Continue reading
As part of the Introduction to Games Design module, we have been given a brief to design a game in a group. At the beginning of today’s session, we were put into groups. My group consists of Phil Maclennan, Jason … Continue reading
Casual Games are very distinct in that they are generally designed to reach as wide an audience as possible. There are varying tactics that developers use to keep you hooked when they create a casual game. In this post, I … Continue reading
As part of the Casual Games brief of our Introduction to Games Design module, I have been tasked with creating my own casual game. Having given this some thought, my proposal for a casual game is a “virtual pet battle” … Continue reading
As part of our Creative Futures module, we have been given a mini brief to adapt a current story to a concept for a game. We are able to choose from any current media other than games, so this can … Continue reading