Tag Archives: Games Design

Introduction to Games Design – Character Design

Character Design is clearly a very important skill in a Games Designer’s toolkit. Characters in games drive the story, whether for good or for bad. This makes designing a good character of paramount importance. We spent a session discussing this … Continue reading

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Global Game Jam Hull 2014

I was fortunate enough to take part in the Global Game Jam event which took place in Hull on the 24th to the 26th January 2014. This was to be my very first ever jam. As such, going into the … Continue reading

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Introduction to Games Design – Group Brief – “Alaskan Secret”

As part of the Introduction to Games Design module, we have been given a brief to design a game in a group. At the beginning of today’s session, we were put into groups. My group consists of Phil Maclennan, Jason … Continue reading

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Introduction to Games Design – Defining Characteristics of Casual Games

Casual Games are very distinct in that they are generally designed to reach as wide an audience as possible. There are varying tactics that developers use to keep you hooked when they create a casual game. In this post, I … Continue reading

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Introduction to Games Design – Casual Game Proposal

As part of the Casual Games brief of our Introduction to Games Design module, I have been tasked with creating my own casual game. Having given this some thought, my proposal for a casual game is a “virtual pet battle” … Continue reading

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Creative Futures – Adaption – Project Introduction

As part of our Creative Futures module, we have been given a mini brief to adapt a current story to a concept for a game. We are able to choose from any current media other than games, so this can … Continue reading

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Introduction to Games Design – Topic

During today’s session, we were all given a topic on which to focus on during the brief. The topic which I randomly chose was “Icons of Gaming“. I am fairly pleased with this choice as it will allow me to … Continue reading

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