All works by David J E Smith (Sanctuary Games) (unless specifically stated) are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
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Tag Archives: Photoshop
As part of our Introduction to Games Design module, we were tasked with creating a GUI for a game. The way that this was to be done was to use a dice to come up with a theme for the … Continue reading
During an early session within the Creative Future lectures, we were given a workshop on how to colour in Photoshop. This at first seemed like a fairly daunting task. However, once explained and shown to us, it turned out to … Continue reading
Just as a quick follow up to my Pareidolia exercise that I did a few weeks back (which you can find here), I decided to take #3 from the sketchbook to the digital space. The finished piece is below. I … Continue reading
As part of the Introduction to Games Design module, we have been given a brief to design a game in a group. At the beginning of today’s session, we were put into groups. My group consists of Phil Maclennan, Jason … Continue reading
Photoshop is a very powerful tool. When used correctly, it is an integral component of any games designer’s toolbox. We had a Creative Futures session dedicated to “Photoshop Basics”. Here are a few of these detailed further (Please note that … Continue reading